import * as THREE from 'three';

// 创建一个空的几何体对象
const geometry = new THREE.BoxGeometry(50, 50, 50);

// 定义网格模型材质
const material = new THREE.MeshLambertMaterial({
    color: 0x007788,
})

// 定义网格模型对象
const mesh1 = new THREE.Mesh(geometry, material);

const mesh2 = mesh1.clone();
mesh2.position.set(0, 0, 200);

const group = new THREE.Group();
group.add(mesh1);
group.add(mesh2);
group.scale.set(2, 12, 2);
export default group;